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Answer by Adrian Love
Okay, So what objects are in your hierarchy?I read your code like this: When this object is loaded look for (Game)Objects 1 through 5 and save their positions into Vector3 objects labeled "Object_1"...
View ArticleAnswer by TSSTUDIOS
here if(star1position){transform.position = GameObject.Find("Star1Position").transform.position;} in this case i got a bool but u can simply transform.position =...
View ArticleAnswer by Adrian Love
Okay, So what objects are in your hierarchy?I read your code like this: When this object is loaded look for (Game)Objects 1 through 5 and save their positions into Vector3 objects labeled "Object_1"...
View ArticleAnswer by TSSTUDIOS
here if(star1position){transform.position = GameObject.Find("Star1Position").transform.position;} in this case i got a bool but u can simply transform.position =...
View Article